Unity opengl es 2.0 emulation missed

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It's a skinned mesh, with my modified standard shader, with material slots set: Albedo, Specular, NormalMap, HeightMap, and my 6 custom ones. I'm using a modified StandardSpecular.shader.

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I'm only using 3 of the 6 tex2D results, and my modified code lives in UnityStandardInput.cginc under Albedo() function. My BuildTarget = iOS and editor Graphics Emulation = OpenGL ES 2.0, viewing in Editor and GamePlayer windows.

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When I add 6 additional texture tex2D() samplers to Unity's standard shader, the Normal Map (and detail) I have on the Mesh's material visually disappears.

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